There's also a new "alert" system, which gives various objectives to complete, for all three factions, with massive XP bonuses for the winning faction. There are some epic battles here and there where two factions will actively call a truce in order to break the third's continent lock. There isn't a continent lock per say- you do get a small benefit for being the last one to lock the cont, but you don't lose the lock unless you lose all your territory. Territory doesn't get lost crazy-fast anymore, either. Most of the bases are supposed to be more easily defended, now, meaning you have a chance as the defending force against a numerically superior foe. Map changes are coming up in the next game update - it'll be a lot more like the old lattice system from Planetside 1. I would happily buy a 2142 remake using modern graphics. There were also less of them, so I guess that helped with the feeling of actually unlocking something useful. Infantry felt balanced, I also liked how weapon unlocks actually felt useful and important, not "spend 1,000,000 points to unlock this pointless flash light". I think it should have been exactly the same except you could only use it for a limited time but not blurring your vision (similar to the cloak ability of infiltrators in Planetside 2) The "cloaking device" was annoying because it blurred your vision while in use. I also loved how there was no ceiling on flight altitude I think my record was something like 60,000 meters! The walkers were a nice gimmick but not my personal favourite. They were hard to master but I thought that was a good thing, it meant you only got competent pilots. I also loved the gunships, combining the best of helicopters and aeroplanes. I felt the points system was very well structured because while you may not have actually fired a single shot, you may have provided valuable intel and support to your team. Yeah you got some idiots who would be the "commander" as some sort of power trip and yeah squads didn't always listen, but if you got a commander who knew what they were doing and capable squads, it lead to some very intense and unique matches. Made all the better because you got points for successful orders carried out as well as spotting enemy movements and successful air strike hits, basically making the commander role a viable play option. I loved how you could have a dedicated commander role who could call in airstrikes,"UAV" sensor scans, move the friendly titan and direct squads. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschĢ142 was actually my favourite of the series./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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